package objectstorage import ( "context" "sync" ) type ReloadableClient struct { mu sync.RWMutex current Client } func NewReloadableClient(current Client) *ReloadableClient { return &ReloadableClient{current: current} } func (c *ReloadableClient) Update(next Client) { if c == nil || next == nil { return } c.mu.Lock() defer c.mu.Unlock() c.current = next } func (c *ReloadableClient) Validate() error { return c.snapshot().Validate() } func (c *ReloadableClient) PutBytes(ctx context.Context, objectKey string, content []byte, contentType string) error { return c.snapshot().PutBytes(ctx, objectKey, content, contentType) } func (c *ReloadableClient) GetBytes(ctx context.Context, objectKey string) ([]byte, error) { return c.snapshot().GetBytes(ctx, objectKey) } func (c *ReloadableClient) Exists(ctx context.Context, objectKey string) (bool, error) { return c.snapshot().Exists(ctx, objectKey) } func (c *ReloadableClient) Delete(ctx context.Context, objectKey string) error { return c.snapshot().Delete(ctx, objectKey) } func (c *ReloadableClient) PublicURL(objectKey string) (string, error) { return c.snapshot().PublicURL(objectKey) } func (c *ReloadableClient) snapshot() Client { if c == nil { return disabledClient{reason: "object storage client is nil"} } c.mu.RLock() defer c.mu.RUnlock() if c.current == nil { return disabledClient{reason: "object storage client is not initialized"} } return c.current }