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211 lines
8.3 KiB
JavaScript
211 lines
8.3 KiB
JavaScript
#!/usr/bin/env node
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/*
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* Generates every brand icon asset the desktop client needs from the single
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* source of truth: public/logo.svg.
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*
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* Outputs:
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* build/icon.icns macOS app icon (electron-builder)
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* build/icon.png Linux app icon + Windows/icns fallback (1024x1024)
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* build/icon.ico Windows app icon
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* src/main/brand-icons.ts base64 icons consumed by the main process
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* (tray + dock + window + Windows overlay)
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*
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* Re-run after changing public/logo.svg:
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* node scripts/generate-brand-icons.cjs
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*
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* Requires `rsvg-convert`, `sips` and `iconutil` (preinstalled on macOS via
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* librsvg + the system toolchain).
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*/
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const { execFileSync } = require('node:child_process')
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const fs = require('node:fs')
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const os = require('node:os')
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const path = require('node:path')
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const APP_DIR = path.resolve(__dirname, '..')
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const LOGO_PATH = path.join(APP_DIR, 'public', 'logo.svg')
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const BUILD_DIR = path.join(APP_DIR, 'build')
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const OUT_TS = path.join(APP_DIR, 'src', 'main', 'brand-icons.ts')
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// Brand palette — keep in sync with the renderer (#1677ff is Ant Design blue).
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const BRAND_BLUE = '#1677ff'
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const DANGER_RED = '#ff4d4f'
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const LOGO_FILL = '#dfdfdf' // the fill baked into logo.svg
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const tmpDir = fs.mkdtempSync(path.join(os.tmpdir(), 'brand-icons-'))
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const cleanup = () => fs.rmSync(tmpDir, { recursive: true, force: true })
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function rsvg(args) {
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return execFileSync('rsvg-convert', args)
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}
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/** Extract the inner markup (the <path> elements) and viewBox from logo.svg. */
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function readLogo() {
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const raw = fs.readFileSync(LOGO_PATH, 'utf8')
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const viewBox = (raw.match(/viewBox="([^"]+)"/) || [])[1]
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const inner = (raw.match(/<svg[^>]*>([\s\S]*)<\/svg>/) || [])[1]
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if (!viewBox || !inner) {
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throw new Error('Could not parse public/logo.svg (missing viewBox or body)')
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}
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const [, , vbW, vbH] = viewBox.split(/\s+/).map(Number)
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return { inner: inner.trim(), width: vbW, height: vbH }
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}
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const logo = readLogo()
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/** A square app icon: logo centered on a rounded-rect (squircle-ish) bg. */
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function squareIconSvg(bg) {
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const CANVAS = 1024
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// macOS icon grid: 824x824 art area inside a 1024 canvas (100px margin).
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const PLATE = 824
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const MARGIN = (CANVAS - PLATE) / 2
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const targetW = PLATE * 0.62
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const scale = targetW / logo.width
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const drawnW = logo.width * scale
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const drawnH = logo.height * scale
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const tx = MARGIN + (PLATE - drawnW) / 2
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const ty = MARGIN + (PLATE - drawnH) / 2
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return `<svg xmlns="http://www.w3.org/2000/svg" width="${CANVAS}" height="${CANVAS}" viewBox="0 0 ${CANVAS} ${CANVAS}">
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<rect x="${MARGIN}" y="${MARGIN}" width="${PLATE}" height="${PLATE}" rx="185" ry="185" fill="${bg}"/>
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<g transform="translate(${tx.toFixed(2)},${ty.toFixed(2)}) scale(${scale.toFixed(6)})">${logo.inner}</g>
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</svg>`
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}
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/**
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* Tray glyph: the logo centered (with padding) inside a 32px square canvas.
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* tray.ts loads it with scaleFactor 2, so it shows at ~16pt on retina menu
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* bars. Padding keeps the wide/landscape mark from touching the canvas edges.
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*/
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function trayLogoSvg(fill) {
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const CANVAS = 32 // tray asset is 32x32 px
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// Glyph height inside the 32px canvas — the single knob for tray size.
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// Bump up for a larger glyph, down for a smaller one.
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const targetH = 20
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const scale = targetH / logo.height
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const drawnW = logo.width * scale
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const drawnH = logo.height * scale
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const tx = (CANVAS - drawnW) / 2
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const ty = (CANVAS - drawnH) / 2
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const inner = fill ? logo.inner.split(LOGO_FILL).join(fill) : logo.inner
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return `<svg xmlns="http://www.w3.org/2000/svg" width="${CANVAS}" height="${CANVAS}" viewBox="0 0 ${CANVAS} ${CANVAS}">
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<g transform="translate(${tx.toFixed(2)},${ty.toFixed(2)}) scale(${scale.toFixed(6)})">${inner}</g>
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</svg>`
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}
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function svgToPng(svg, name, extraArgs = []) {
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const svgPath = path.join(tmpDir, `${name}.svg`)
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const pngPath = path.join(tmpDir, `${name}.png`)
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fs.writeFileSync(svgPath, svg)
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rsvg([...extraArgs, '-o', pngPath, svgPath])
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return pngPath
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}
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function b64(pngPath) {
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return fs.readFileSync(pngPath).toString('base64')
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}
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/** Wrap a PNG buffer in a minimal (PNG-payload) .ico container. */
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function pngToIco(pngBuffer) {
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const header = Buffer.alloc(6)
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header.writeUInt16LE(0, 0) // reserved
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header.writeUInt16LE(1, 2) // type: icon
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header.writeUInt16LE(1, 4) // image count
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const entry = Buffer.alloc(16)
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entry.writeUInt8(0, 0) // width (0 => 256)
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entry.writeUInt8(0, 1) // height (0 => 256)
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entry.writeUInt8(0, 2) // palette
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entry.writeUInt8(0, 3) // reserved
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entry.writeUInt16LE(1, 4) // color planes
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entry.writeUInt16LE(32, 6) // bits per pixel
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entry.writeUInt32LE(pngBuffer.length, 8) // size of image data
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entry.writeUInt32LE(6 + 16, 12) // offset to image data
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return Buffer.concat([header, entry, pngBuffer])
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}
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function buildAppIcons() {
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// 1024 master for the normal app icon.
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const masterPng = svgToPng(squareIconSvg(BRAND_BLUE), 'app-normal', ['-w', '1024', '-h', '1024'])
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fs.mkdirSync(BUILD_DIR, { recursive: true })
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fs.copyFileSync(masterPng, path.join(BUILD_DIR, 'icon.png'))
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// .icns via an .iconset downscaled with sips.
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const iconset = path.join(tmpDir, 'icon.iconset')
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fs.mkdirSync(iconset, { recursive: true })
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const variants = [
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[16, 'icon_16x16.png'],
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[32, 'icon_16x16@2x.png'],
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[32, 'icon_32x32.png'],
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[64, 'icon_32x32@2x.png'],
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[128, 'icon_128x128.png'],
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[256, 'icon_128x128@2x.png'],
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[256, 'icon_256x256.png'],
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[512, 'icon_256x256@2x.png'],
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[512, 'icon_512x512.png'],
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[1024, 'icon_512x512@2x.png'],
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]
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for (const [size, file] of variants) {
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const dest = path.join(iconset, file)
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execFileSync('sips', ['-z', String(size), String(size), masterPng, '--out', dest], {
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stdio: 'ignore',
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})
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}
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execFileSync('iconutil', ['-c', 'icns', iconset, '-o', path.join(BUILD_DIR, 'icon.icns')])
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// .ico from a 256px render.
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const ico256 = svgToPng(squareIconSvg(BRAND_BLUE), 'app-ico', ['-w', '256', '-h', '256'])
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fs.writeFileSync(path.join(BUILD_DIR, 'icon.ico'), pngToIco(fs.readFileSync(ico256)))
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}
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function buildMainProcessIcons() {
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// Tray icons are 32x32 px and loaded @2x in tray.ts (=> ~16pt on retina).
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// Glyph size is controlled by targetH in trayLogoSvg(), not by an rsvg -h.
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const trayNormal = b64(svgToPng(trayLogoSvg(), 'tray-normal'))
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const trayDanger = b64(svgToPng(trayLogoSvg(DANGER_RED), 'tray-danger'))
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// Dock / window icons: logo on the brand plate (normal) and danger plate.
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const appNormal = b64(svgToPng(squareIconSvg(BRAND_BLUE), 'dock-normal', ['-w', '512', '-h', '512']))
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const appDanger = b64(svgToPng(squareIconSvg(DANGER_RED), 'dock-danger', ['-w', '512', '-h', '512']))
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// Windows taskbar overlay: a small danger badge (status cue, not the logo).
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const overlaySvg = `<svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" viewBox="0 0 32 32">
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<circle cx="16" cy="16" r="15" fill="${DANGER_RED}"/>
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<rect x="14" y="7" width="4" height="12" rx="2" fill="#ffffff"/>
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<circle cx="16" cy="24" r="2.4" fill="#ffffff"/>
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</svg>`
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const overlay = b64(svgToPng(overlaySvg, 'win-overlay'))
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const banner = `// AUTO-GENERATED from public/logo.svg by scripts/generate-brand-icons.cjs.
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// Do not edit by hand — run \`node scripts/generate-brand-icons.cjs\` instead.
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/* eslint-disable */
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/* prettier-ignore-start */`
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const body = [
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banner,
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'',
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'// macOS menu-bar template silhouette (rendered @2x).',
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`export const TRAY_ICON_BASE64 =\n '${trayNormal}'`,
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'',
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'// Tray icon shown when accounts have health issues (rendered @2x, not a template).',
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`export const TRAY_DANGER_ICON_BASE64 =\n '${trayDanger}'`,
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'',
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'// Dock / window icon — logo on the brand-blue plate.',
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`export const APP_ICON_NORMAL_BASE64 =\n '${appNormal}'`,
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'',
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'// Dock / window icon — logo on a danger plate when issues exist.',
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`export const APP_ICON_DANGER_BASE64 =\n '${appDanger}'`,
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'',
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'// Small Windows taskbar overlay badge signalling account health issues.',
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`export const WINDOWS_OVERLAY_ICON_BASE64 =\n '${overlay}'`,
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'/* prettier-ignore-end */',
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'',
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].join('\n')
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fs.writeFileSync(OUT_TS, body)
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}
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try {
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buildAppIcons()
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buildMainProcessIcons()
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console.log('✓ build/icon.icns, build/icon.png, build/icon.ico')
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console.log('✓ src/main/brand-icons.ts')
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} finally {
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cleanup()
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}
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