feat(server): persist renderContent texture and cover it in asset lifecycle

Add an optional renderContent field to canvas nodes across the go-zero API
type, domain node, SQLC models/queries, PostgreSQL schema, and mappers so a
lightweight transparent-WebP display texture persists alongside the original
content. Prefer renderContent for project thumbnails and main-canvas
previews, and treat both content and renderContent as protected/deletable
asset URLs during canvas asset cleanup. Extend round-trip coverage.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-16 20:45:56 +08:00
parent e7a0cc0b86
commit ee2c52bbc6
17 changed files with 75 additions and 46 deletions
@@ -13,10 +13,11 @@ func TestCanvasNodeSemanticContextRoundTrip(t *testing.T) {
Title: "plan.svg",
LayerRole: "cad-vector",
SemanticContext: "CAD semantic context: layer ROOMS",
RenderContent: "https://assets.example/plan-preview.webp",
}}
roundTrip := toDomainNodes(toAPINodes(nodes))
if len(roundTrip) != 1 || roundTrip[0].SemanticContext != nodes[0].SemanticContext {
t.Fatalf("expected semantic context round trip, got %#v", roundTrip)
if len(roundTrip) != 1 || roundTrip[0].SemanticContext != nodes[0].SemanticContext || roundTrip[0].RenderContent != nodes[0].RenderContent {
t.Fatalf("expected CAD context and render content round trip, got %#v", roundTrip)
}
}
+2
View File
@@ -259,6 +259,7 @@ func toAPINodes(items []design.Node) []types.CanvasNode {
Width: item.Width,
Height: item.Height,
Content: item.Content,
RenderContent: item.RenderContent,
Tone: item.Tone,
Status: item.Status,
ParentId: item.ParentID,
@@ -302,6 +303,7 @@ func toDomainNodes(items []types.CanvasNode) []design.Node {
Width: item.Width,
Height: item.Height,
Content: item.Content,
RenderContent: item.RenderContent,
Tone: item.Tone,
Status: item.Status,
ParentID: item.ParentId,
+5 -1
View File
@@ -109,7 +109,11 @@ func queryProjectCoverList(project design.Project) []string {
break
}
if (node.Type == design.NodeTypeImage || node.Type == design.NodeTypeFrame) && node.Status == "success" {
add(node.Content)
if strings.TrimSpace(node.RenderContent) != "" {
add(node.RenderContent)
} else {
add(node.Content)
}
}
}
return covers