d424b56076
- Implemented CanvasPathEditor component for editing paths on the canvas. - Created editablePath module to handle path data manipulation and conversion to SVG. - Introduced pathPen module for managing path drawing with a pen tool, including anchor management and path data generation. - Added tests for editablePath and pathPen functionalities to ensure correctness of path editing and drawing behavior.
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Progress Log
2026-07-17 Pen Tool and Shape Path Editing
- Loaded repository instructions, go-zero decision rules, frontend design guidance, and the file-based planning workflow.
- Preserved all existing plan history and started Phase 35 for the requested Pen tool and path editing integration.
- No backend contract change has been assumed; discovery will determine whether the existing canvas node schema can persist editable paths.
- Traced the current toolbar, freehand Pen implementation, shape-node JSON model, React SVG previews, and Leafer renderer boundary.
- Installed
leafer-x-path-editor@1.1.3; dependency inspection exposed a Leafer 1.1/2.2 peer-version mismatch that must be resolved before UI wiring. - Kept Leafer at 2.2.2, aligned the plugin runtime dependencies, and added a dedicated interactive path-editor overlay with programmatic enter/exit and Enter-to-delete bridging.
- Added normalized shape-path persistence, SVG pen-path write-back, shape preview/export support, toolbar integration, and focused regression coverage.
- Focused path tests, strict TypeScript compilation, and
git diff --checkpass. - Corrected the tool model after user clarification: restored Brush as the original freehand SVG tool and added a separate Pen mode that produces editable normalized path nodes.
Session: 2026-07-15 (CAD Semantics and Crop)
Phase 23
- Loaded the repository workflow plus planning, frontend, and Go implementation guidance.
- Added the CAD semantic-context and non-destructive crop request as new phases without changing unrelated work.
- Fixed the product invariants: preserve the source, create a sibling crop, and keep model semantics out of visible chat copy.
- Completed the end-to-end design across worker metadata, durable node context, hidden Agent Chat content, vector crop UI, sibling placement, and PostgreSQL persistence.
- Added the optional
semanticContextnode field to the API specification before generated/server implementation.
Phase 24
- Added versioned CAD metadata containing bounded source/format/unit, drawing bounds, layer/block/entity counts, visible text, and crop-intersection entries.
- Persisted compact node semantic context through the API/domain/PostgreSQL/SQLC/canvas snapshot paths.
- Added hidden
cad-contextAgent Chat contents: model prompt and memory retain them, while optimistic and persisted user copy exclude them. - Added vector-toolbar crop, transparent WebP output, crop-specific semantic filtering, right-side sibling placement, source preservation, and automatic selection/reference of the new crop.
- Focused Go application/logic/PostgreSQL tests pass; frontend typecheck and all 16 frontend tests pass.
- Repaired legacy GBK CAD labels and locked the behavior with a focused converter regression.
- Re-ran both supplied files: exact DXF semantics complete in 0.37s and exact DWG semantics in 11s, with bounded contexts of 1,050 and 1,912 characters respectively.
- Increased vector crop raster output to a 2048px long edge so small selections from large drawings remain useful to the image model; sibling canvas display stays bounded to 220-640px.
Phase 25
- All 20 frontend tests pass, including CAD conversion, GBK labels, semantic crop filtering, immutable sibling creation, readable crop sizing, hidden model context, WebP submission, and vector recognition.
go mod tidy, fullgo test ./...,go build ./..., API validation, locale parsing, frontend production build, andgit diff --checkpass.- Browser setup again reported no available backend, so live crop/hover/request inspection could not be repeated; the active Vite preview still responds at
http://127.0.0.1:5174. - Restored the repository's pre-existing
frontend/next-env.d.tsdevelopment route import after production builds.
Phase 26
- Documented CAD semantic metadata, hidden Agent Chat context, durable node persistence, and non-destructive crop behavior in the root README and API guide.
- Completed final scope review without reverting unrelated worktree changes.
- Started an isolated updated backend on
http://127.0.0.1:8889and the verified production frontend onhttp://127.0.0.1:5175; the proxied health endpoint returns the updated service successfully.
Session: 2026-07-15 (Vector Reference Follow-up)
Phases 21-22
- Restored the existing CAD work and regression context after session handoff.
- Confirmed the two independent failures: nested-parenthesis directives bypass the capsule parser, and SVG bytes reach a raster-only image-generation API.
- Locked the product boundary: SVG remains the canvas source; only model-bound references become temporary transparent WebP assets.
- Ran the focused frontend suite and reproduced both English and Chinese nested-parenthesis directives as deterministic failures; the raster WebP baseline still passes.
- Fixed nested-parenthesis directive parsing; all English, Chinese, and existing raster capsule parser cases pass.
- Added browser-side SVG detection by name, URL, response MIME, and content sniffing; model-bound SVG references render to a transparent 2048px WebP derivative, upload once, and cache by source URL.
- Wired both Agent Chat and the canvas image-generator composer through the shared submission adapter while retaining original SVG canvas content and display names.
- The 14-test frontend suite, TypeScript build, and diff whitespace checks pass.
- In-app browser initialization succeeded but no browser backend is currently available, so capsule hover and live request inspection remain unavailable in this environment.
- Production Next/Vite builds pass, the exact nested CAD filename regression passes, and the active Vite preview remains available at
http://127.0.0.1:5174. - Restored the pre-existing
frontend/next-env.d.tsdevelopment route import after Next rewrote it during the production build.
Session: 2026-07-10
Phase 1: Architecture Discovery
- Status: in_progress
- Read repository instructions and the applicable Go, frontend, planning, and browser verification skills.
- Captured the missing backend ownership, project binding, selector, and chat-context requirements.
- Confirmed the existing go-zero API, SQLC/PostgreSQL, memory-store, and code-generation toolchain.
- Located the project domain/repository and established the project object as the server-side Brand Kit context boundary for chat and generation.
- Traced Agent Chat through planning, research, conversation, and asynchronous generation; identified one project-hydration point plus shared prompt builders for complete coverage.
- Added the Home composer Brand Kit picker and empty create action to the implementation scope.
- Mapped the Home composer action row and frontend project hydration paths for
brandKitIdintegration. - Re-read the active plan after session recovery and confirmed the existing frontend edits are limited to the Brand Kit feature surface.
- Loaded the project go-zero workflow plus the applicable planning, Go, and frontend implementation guidance.
- Completed architecture discovery, including authentication enforcement, SQLC persistence, async job reloads, direct image prompts, and frontend project hydration.
- Chose a versioned JSON document API with server-side schema validation and prompt compilation; project responses expose only
brandKitId, never compiled context. - Added and validated the API-first contract for Brand Kit list/upsert/delete, project binding, optional project-creation selection, and project response hydration.
- Generated go-zero handlers, logic shells, routes, and types through the local
mcp-zerostdio server. - Added SQLC schema and queries for user-owned versioned Brand Kits and optional project bindings, then regenerated SQLC code.
- Implemented memory/PostgreSQL stores, document validation, single-default enforcement, server-side context compilation, project binding cleanup, and API logic.
- Hydrated the active Brand Kit for synchronous chat, asynchronous create/follow-up jobs, conversations, planner memory, creative prompts, and direct/fallback image prompts.
- Added focused ownership/default/binding/context-injection tests.
- Replaced browser-local Brand Kit persistence with authenticated APIs, including a one-time per-user migration.
- Added reusable Brand Kit selectors to the Home composer and canvas title bar; project creation and binding now send only the selected ID.
- Added server-side Brand Kit asset resolution so uploaded logos, covers, and references reach image generation after user references.
- Added Brand Kit API documentation and ownership/default/binding semantics to the server docs.
Test Results
| Test | Result | Status |
|---|---|---|
goctl api validate -api img_infinite_canvas.api |
api format ok |
pass |
| Targeted Go tests: application, PostgreSQL/memory repositories, logic, service context, error mapping, and prompt agents | all pass | pass |
go test ./... |
all packages pass | pass |
go build ./... |
build succeeds | pass |
npx tsc -b |
typecheck succeeds | pass |
npm run build |
Next.js and Vite production builds succeed; existing large-chunk warning only | pass |
Session: 2026-07-11
Phase 7: Device Management Discovery and Design
- Status: in_progress
- Loaded repository instructions, go-zero workflow rules, frontend design guidance, and the existing planning state.
- Confirmed a clean worktree before starting the device management task.
- Located an existing account-management component and server device list/removal logic for focused inspection.
- Confirmed the current device endpoints are placeholder implementations over stateless user-only tokens; selective revocation is not yet real.
- Completed the session-registry design, including token
sid, legacy-token migration, request metadata context, throttled last-seen updates, expiry filtering, and atomic revoke semantics.
Phase 8: Device Management Implementation
- Status: in_progress
- Added the maintained
github.com/mileusna/useragentdependency for normalized, display-only device metadata. - Implemented token
sidclaims, session context, UA normalization, memory/PostgreSQL session persistence, active-session authentication, last-seen throttling, listing, revoke-others, and logout revocation. - First targeted test run compiled successfully; the legacy placeholder test failed because removal now correctly requires a current authenticated session context. The test is being upgraded to the production contract.
- Replaced the placeholder test with multi-device lifecycle coverage and added UA parsing, legacy migration, revocation, logout, and middleware metadata/session-context tests.
- Targeted Go tests now pass:
go test ./internal/modules/auth ./internal/handler. - Rebuilt the account device section with explicit async states, semantic rows, normalized metadata, responsive stacking, duplicate-submit protection, optimistic post-removal reconciliation, and aligned Chinese/English copy.
- Frontend TypeScript validation passes:
npx tsc -b. - Added the follow-up requirement for server-configurable desktop/mobile web-session limits; implementation will extend the API response spec before regeneration.
- Updated and validated
img_infinite_canvas.api, then regenerated go-zero types with the documentedgoctlfallback; the device list response now includeslimits.desktopandlimits.mobile. - Added
Auth.DeviceLimits.Desktop/Mobiledefaults to local and deployment config, wired them through the auth service, and replaced hard-coded UI counts with API-driven interpolation. - Documented the configuration and effective API policy in
server/README.mdandserver/API.md. - Focused Go tests and frontend TypeScript validation pass after the configurable-limit change.
- Full verification passes:
go mod tidy, API validation,go test ./...,go build ./..., andnpm run build(only the existing Vite large-chunk warning remains). - Initial alternate-port preview starts exposed two environment constraints: go-zero requires a config filename extension and Next permits one dev server per repo. Switched to a
.yamlstdin symlink for the backend and the production Next server for the second frontend port. - The isolated preview is live at
http://localhost:5174with the new backend onhttp://localhost:8889; the frontend page, auth-options proxy, and protected-device 401 boundary respond correctly. - The in-app browser runtime has no available browser backend in this environment, so authenticated screenshot inspection could not be completed there.
- Race-enabled auth/middleware tests pass, frontend typecheck and diff checks pass, and the preview proxy still enforces a 401 on unauthenticated device access.
- Reproduced the reported limit bug with a deterministic failing service test: two desktop tokens remained valid with
Desktop: 1. - Implemented atomic same-type enforcement in memory and PostgreSQL stores; new logins keep the newest session and revoke oldest overflow sessions.
- Added device-list reconciliation for sessions created before enforcement and verified current-session preservation.
- Changed the device API timestamp contract to RFC3339 UTC and formatted it with the browser's local timezone via
Intl.DateTimeFormat. - Regression tests now pass for configured desktop limit 1, pre-enforcement reconciliation, concurrent PostgreSQL logins, and timezone-neutral API timestamps.
Phase 11: Visual Annotation Discovery and Design
- Status: complete
- Loaded the repository workflow, supplied HTML reference, frontend design guidance, and existing planning state.
- Located the image toolbar/action mode owner, the shared canvas action generation route, and the separate general-purpose Agent Chat annotation feature.
- Established the implementation boundary: image-local geometry plus editable per-mark instructions, submitted through the existing image action flow.
- Chose a clean-source plus annotated-guide submission model so freehand and shape marks are visible to the image model without becoming output pixels.
- Confirmed the panel can reuse the active canvas model, existing asset upload, asynchronous node action, task event, and result replacement paths.
Phase 12: Visual Annotation Implementation
- Status: in_progress
- Started the API-first action contract extension and canvas-native visual annotation component implementation.
- Added and validated the API request field for an uploaded annotation guide, then regenerated go-zero types through the local
mcp-zerostdio server. - Added the toolbar entry, drawing overlay, four visual tools, numbered mark list, editable instructions, undo/delete, shared model picker, responsive panel placement, and guide rasterization.
- Added backend validation, prompt constraints, clean-source plus guide-image inputs, action lifecycle copy, generator metadata, and focused action coverage.
- Targeted Go tests, locale JSON parsing, and frontend TypeScript validation pass.
- Updated the action contract so visual annotation preserves the original and generates into a sibling copy placed to its right.
Session: 2026-07-15
- Started Phase 27 after reproducing the warning directly from the source stack:
.canvas-stageuses ReactonWheel, and its handler callspreventDefault()at the reported line under a passive delegated listener. - Added the listener-registration regression first; its red run fails because the non-passive canvas wheel adapter does not yet exist.
- Added the element-level wheel adapter, switched the canvas to the latest viewport ref, removed React
onWheel, and preserved the existing interactive-surface bypass behavior. - The focused non-passive registration/cleanup test, TypeScript build, and diff check now pass.
- Added Phase 28 after confirming Crop existed only in the selected-image/vector floating toolbar, not in
workspace-toolbaras requested. - Browser instrumentation found that the first native-listener effect ran before the project canvas mounted. Bound the effect to
project.idso the non-passive listener attaches when.canvas-stageappears. - Added the Crop icon immediately after Text, with a visible disabled state, active crop state, and selection-tool handoff before opening the existing overlay.
- Full frontend verification passes with 21 tests and both Next/Vite production builds. The supplied DWG still converts in about 10.5 seconds to a 9.06 MB semantic SVG with 748 reusable block instances.
- Browser verification confirms
Text -> Crop -> Imageordering, disabled/enabled Crop states, active state, one mounted crop overlay, functional 100% -> 91% wheel zoom, and no passive-listener warnings. - Restarted the verified frontend preview on
http://127.0.0.1:5175against the existing updated backend on port 8889. - Started Phase 29 from the enlarged single-image screenshot: the workspace Crop target currently resolves only from
selectedImageNode, so the button remains disabled even though there is one obvious image target. - Added visible-stage crop geometry regressions first; the red run failed on the intentionally missing viewport geometry exports.
- Added shared crop viewport geometry, single-visible-image target resolution, deferred auto-selection crop entry, and selection-anchored crop controls.
- All 23 frontend tests and the Next/Vite production build pass.
- Browser verification confirms the exact enlarged-single-image case and the multi-image ambiguity guard; the updated preview is running at
http://127.0.0.1:5175. - Confirmed the final compatibility boundary: old project CAD nodes will not be migrated or heuristically enriched; the user will re-upload source DWG/DXF files so every retained CAD node uses the current semantic conversion contract.
- Re-ran the final verification after removing legacy recovery scope: all 20 frontend tests, full Go tests, API validation, locale parsing, Go build, Next build, Vite build, and diff checks pass.
- Restored Next's development route type import after production build and restarted the updated preview at
http://127.0.0.1:5175; its backend proxy tohttp://127.0.0.1:8889returns HTTP 200.
Session: 2026-07-16
Phase 31: Canvas Performance and LeaferJS Evaluation
- Status: complete
- Started a diagnosis-only performance pass after the user reported canvas lag and pointed to
leaferjs/leafer-uias the reference engine. - The evaluation will establish browser frame-time and long-task baselines before deciding whether LeaferJS should replace the full renderer or only the high-cost visual layer.
- Mapped the current renderer as React/DOM with viewport state updates and full-array node updates on high-frequency interaction.
- Reviewed LeaferJS's retained scene tree, Canvas renderer, hit testing, interaction, and editor capabilities; vendor benchmark claims remain unverified for the application's CAD/image workload.
- Identified viewport-dependent props and fresh per-node callbacks/objects that defeat a simple memoization fix, plus full-document alignment and node-array work on each drag event.
- Confirmed the current LeaferJS package baseline (2.2.2, MIT) and kept dependency installation out of the diagnosis phase.
- Found per-update persistence effect/timer churn and prepared a node-count-scaled Playwright baseline for zoom and drag interactions.
- Reproduced near-linear interaction degradation from 100 to 500 to 1000 nodes, reaching roughly 83ms p95 frame intervals at 1000 nodes.
- Ran the differential control on the same 1000-node DOM: direct world and node transforms held about 9.2ms p95, confirming React-path overhead as the primary bottleneck.
- The initial exact-DWG paint fixture used the raw worker intermediate and correctly failed SVG decoding; switched the probe to capture the normalized asset from the real browser upload path.
- Captured the final 8.87 MB SVG from the real UI upload and measured a single CAD node at 158-192ms p95 during zoom.
- Proved the cached-texture control: a one-time 1200 x 839 transparent WebP display preview reduced the same interaction to 9.2ms p95 while leaving the source contract separable.
- Confirmed that both the general retained renderer and complex-vector texture caching are required; neither optimization alone covers the reported workload.
- Mapped LeaferJS
Appground/tree/sky layers, imperativezoomLayer, image caching, and editor events onto the existing canvas domain and React overlay responsibilities. - Benchmarked LeaferJS itself rather than relying on vendor claims: 1000 rectangles held 9.2ms p95, compared with about 83ms in the current React path.
- Demonstrated that raw complex SVG remains slow in Leafer (275.4ms p95), while an application-owned transparent WebP texture restores 9.1ms p95.
- Completed the evaluation with an incremental renderer-adapter and vector texture-LOD recommendation; no production dependency or renderer code was changed during diagnosis.
Phase 32: Leafer Renderer and Vector Texture Cache
- Status: in_progress
- Started the production implementation after user approval, using the existing
CanvasNode[]and SVG/CAD semantic contracts as the source of truth. - Chosen boundary: persist a separate render-preview URL, render supported visual nodes through LeaferJS, and keep React UI/overlays plus source-based crop/export/model behavior.
- Traced the explicit canvas-node field through the API/domain/PostgreSQL/snapshot layers and the paired source/preview upload changes needed for atomic vector imports.
- Resumed Phase 32 with a clean two-file partial diff: the API spec and generated Go type already expose optional
renderContent; persistence, preview generation, and renderer work remain outstanding. - Completed
renderContentplumbing through the frontend domain/snapshot normalizer, Go domain/API mappers, PostgreSQL schema/queries/repository, SQLC generation, mapper regression coverage, and API documentation. - Added one-time transparent WebP generation for imported SVG/CAD sources, paired source/texture uploads with partial-upload cleanup, optimistic local texture display, and preview-preference helpers for the canvas and thumbnail surfaces.
- Installed
leafer-ui@2.2.2and added a retained Leafer renderer for successful image nodes and manual frames. Vector nodes enter Leafer only when their transparent WebP texture is present; React remains the hit-target, selection, toolbar, crop, and text-edit overlay. - Moved wheel zoom, canvas pan, and ordinary node drag frames onto imperative Leafer/DOM transforms. React viewport/node state now commits after interaction settles or ends, and drag alignment guides render imperatively.
- Focused/full verification passes after the renderer migration: 29 frontend tests, strict TypeScript compilation, and the complete Go test suite.
Phase 33: Workspace Crop Drag Selection
- Status: complete
- Implemented the clarified two-stage workspace Crop tool: activation now enters a crosshair preselection state instead of immediately opening a full crop selection.
- A click selects the connected color-bounded area under the pointer from the displayed raster/WebP texture; the selection can never exceed the currently visible part of the image.
- Holding the left button and dragging draws a live rule-of-thirds selection, clamps it to the visible target bounds, and opens the existing crop editor on release.
- The existing source-preserving CAD/SVG crop, crop-specific semantic context, raster replacement behavior, presets, resizing, and confirm/cancel flow remain unchanged.
- Added synthetic color-boundary and visible-range drag regressions. All 35 frontend tests, strict TypeScript compilation,
git diff --check, and the Next/Vite production build pass. - Benchmarked the maximum fully connected 640 x 480 color analysis at about 22ms and confirmed the updated single preview server responds at
http://127.0.0.1:5175. - The configured in-app browser backend remained unavailable, so final interactive visual inspection is left to the running local preview; source-level interaction coverage and HTTP verification pass.
Phase 34: Reference-Anchored Generation Placement
- Status: complete
- Started tracing ordered image capsules through prompt serialization, agent submission, streamed project updates, and generated-node reconciliation.
- Confirmed the capsule retains its canvas node ID before submission, while the current generation update path has no reference anchor for result placement.
- Added ordered canvas-reference resolution and a hidden per-turn anchor directive; the visible optimistic Agent message still contains only the user's original capsules and prompt.
- Positioned generation placeholders plus final incremental/non-incremental outputs to the right of the last canvas-backed capsule, with multiple outputs ordered horizontally and no-match behavior unchanged.
- Added frontend and Go regressions for last-capsule selection, URL fallback, unmatched external capsules, directive parsing, immutable anchors, multi-output ordering, and default placement.
- Verification passes: 36 frontend tests, strict TypeScript compilation, Next/Vite production builds,
go mod tidy, full Go tests, Go build, focused final regressions, andgit diff --check. - Restarted the updated preview at
http://127.0.0.1:5175with the rebuilt backend onhttp://127.0.0.1:8889; frontend, backend auth options, and the frontend API proxy all return HTTP 200.
Phase 30: Native-Resolution Vector Crop Fidelity
- Status: in_progress
- Reproduced the user-visible symptom from the supplied comparison: the cropped transparent WebP has substantially thicker CAD strokes and degraded text/detail than the source SVG.
- Ranked the likely causes: low-resolution SVG rasterization followed by pixel upscaling, incorrect viewBox mapping, display-size mismatch, then WebP compression.
- Started a focused regression loop around SVG viewBox cropping and final-resolution rendering while preserving the existing raster crop path.
- Added the red regression for normalized crop mapping against a non-zero SVG viewBox, then implemented the mapping and final-size source preparation.
- Moved the browser SVG rewrite into the exported
createCroppedSvgRasterSourceproduction seam;CanvasWorkspacenow draws the rewritten crop once at its final output dimensions while raster images retain the existing source-rectangle crop. - Chromium verification measured a representative non-scaling CAD stroke at 82px through the old low-resolution upscale and 4px through the new native crop, unchanged after transparent WebP encoding.
- Reconfirmed that crop-specific CAD context travels with the sibling reference as hidden
cad-contextand remains available to the image-generation backend. - Full verification passes: 24 frontend tests,
pnpm exec tsc -b,go test ./...,go build ./..., Next/Vite production builds, andgit diff --check. - Restored Next's development route type import after the production build and restarted the updated preview at
http://127.0.0.1:5175; the page and backend proxy return HTTP 200 with no browser console errors.
Phase 15: CAD Import Discovery and Design
- Status: in_progress
- Loaded the repository go-zero instructions plus the applicable Go, frontend, and file-planning skills.
- Preserved the pre-existing
frontend/next-env.d.tschange and added the DWG/DXF request as a new plan phase. - Completed the required workflow/skill reads and confirmed the frontend/backend toolchains and API-first constraint.
- Located the canvas upload/drop surfaces, generic asset upload API, existing SVG render/export support, and canvas node model.
- Traced the exact optimistic upload/save flow and confirmed converted CAD can reuse image-node rendering without changing persistence schemas.
- Confirmed no local CAD converter binary is available and began evaluating a browser-capable dependency that genuinely handles both DXF and DWG.
- Found an MIT-licensed client-side DWG-to-DXF WASM option and isolated the canvas-only import points that need extension.
- Compared candidate packages and selected
@node-projects/acad-tsfor a single browser-side DWG/DXF-to-SVG pipeline, pending package-level verification. - Downloaded the exact package tarball for API/runtime inspection without changing repository dependencies yet.
- First package source inspection raced extraction in a parallel tool call; no repository files were affected, and inspection will continue from the actual extracted path.
- Verified the extracted package layout and confirmed the required reader/writer exports are browser-neutral.
- Inspected reader and SVG writer internals; scheduled a runtime fixture because the packaged XML closing logic appears incomplete.
- Ran a real DXF line/circle fixture: parsing succeeds, while raw SVG is invalid exactly as suspected. Conversion will include explicit normalization and validation around the third-party writer.
- Completed CAD import discovery and selected a worker-based, frontend-only conversion design with no REST contract changes.
- The first dependency install was blocked by parent-workspace discovery (
workspace:*); no implementation files were changed by the failed command. - Installed
@node-projects/acad-ts@2.3.0with the repository's pnpm toolchain; package manifest and lockfile are now updated. - Added the worker converter, SVG repair/sanitization, CAD-aware picker/drop flow, localized statuses, toolbar semantics, and README documentation. Initial typecheck found one third-party collection API mismatch.
- Corrected the collection API mismatch;
pnpm exec tsc -b, locale JSON parsing, andgit diff --checknow pass. pnpm buildpasses for Next and Vite; Vite produced an isolated CAD worker chunk. Began real-browser verification against the already-running local stack.- Confirmed backend 8888 is this project but frontend 5173 is unrelated; will launch this frontend on 5174 and use upstream CAD fixtures for DXF/DWG tests.
- Found a Next/Turbopack worker packaging defect before runtime release; the fix is to use Next's supported webpack mode for dev/build while keeping the existing isolated worker architecture.
- Updated Next dev/build scripts to webpack mode and reran
pnpm buildsuccessfully; both Next and Vite now produce executable isolated worker chunks. - Authenticated in a real browser, created a blank project, confirmed the CAD-aware toolbar control, and triggered a real AC1015 DXF import. Added a visible error toast because conversion failures were otherwise hidden in the canvas state.
- Reproduced the user-visible failure with an upstream DXF fixture and captured the exact cause: the third-party parser returned no model-space entities. Converter dependency/path replacement is now required.
- Received and identified the user's actual failing DXF as R11/R12 AC1009; switched verification to that exact file and stopped two stalled directory-list commands without touching the file.
- Reproduced the exact failure in Node and reduced it to a minimal R12 DXF:
SvgXmlWritercrashes when POINT/TEXT fill colors use inherited ByLayer index 256. - Extracted the worker's conversion core, resolved non-renderable inherited CAD colors before serialization, and added a Node regression test covering R12 point/text entities.
- Imported the exact 915,957-byte user file through the Vite production worker, confirmed upload/save success, visually checked the rendered paper patterns, and confirmed reload persistence with no browser console errors.
- Reproduced a Next-production-only zero-bounds result caused by class-name mangling in the CAD library's metadata lookup; restored exported constructor names inside the worker and added the mangled-name case to the regression test.
- Verified the regular minified Next production build with both the exact R12 DXF and a real DWG fixture; both upload and render successfully without globally disabling minification.
Phase 18: General CAD Compatibility Follow-up
- Status: in_progress
- Reproduced the second user-provided DWG conversion outside the UI: parsing succeeds, but recursive block expansion produces a roughly 50 MB SVG and reaches the browser timeout boundary.
- Profiled model-space entity contributions and isolated repeated
INSERTserialization as the dominant time and output-size cost. - Confirmed the third-party insert path also ignores rotation and scale, making reusable block references a correctness fix as well as a performance fix.
- Located the existing compact vector toolbar and confirmed SVG export already downloads the original SVG source.
- Reduced the second DWG conversion from roughly 44 seconds/50 MB to about 9.6 seconds/8.5 MB by emitting 196 reachable block definitions once and 748 transformed references.
- Imported the optimized DWG in the browser and reproduced the remaining tiny-content framing problem; traced the false extents to a source entity explicitly marked invisible.
- Excluded invisible, off-layer, and frozen-layer entities from output and bounds. Reimport now produces a correctly framed 1200 x 839 vector node instead of 4074 x 1005 with large blank extents.
- Confirmed uploaded SVG/CAD nodes show only the compact
矢量toolbar and download action; corrected the source-SVG filename so downloads do not gain a duplicate.svgsuffix. - Added focused regression coverage for inherited R12 colors, reusable repeated inserts, full insert transforms, MINSERT arrays, cyclic blocks, invisible extents, and SVG vector-node detection; all seven tests pass.
- Rechecked the exact R12 DXF after the assembler change: conversion completes in about 0.3 seconds and emits a 2.14 MB reusable SVG.
- Rechecked
/Users/liangxu/Desktop/花语江南6-204方案.dwg: conversion completes in about 10 seconds, emits an 8.49 MB SVG instead of roughly 50 MB, and frames the visible drawing at a 1.43:1 aspect ratio. - Browser import, nonblank rendering, compact vector toolbar, source SVG download, save, and reload persistence all pass at
http://127.0.0.1:5174. - Final
pnpm test, TypeScript validation,pnpm build, andgit diff --checkpass; the build retains only the repository's existing Vite large-chunk warning.
Session: 2026-07-17
Phase 35: Pen/Brush correction
- Status: complete
- Resumed from the existing Leafer path-editor implementation after the user clarified that Pen must be added after Shape without replacing Brush.
- Locked the correction boundary:
pathis the new editable Pen,penremains the existing continuous Brush, and only marked Pen SVGs plus Shape nodes are vertex-editable. - Confirmed the toolbar and shortcuts are already separate; isolated the remaining regression to pen-node creation and editable-node detection.
- The focused red test reproduced the boundary bug: marked/unmarked SVG fixtures disagreed with the current Shape-backed Pen contract, and unmarked Brush SVGs were still returned by
editablePathForNode. - Removed legacy Brush SVGs from the vertex-editing contract; the focused regression now passes while the new Pen remains a Shape-backed editable path.
- Verification so far: strict TypeScript passes, all 43 frontend tests pass,
git diff --checkpasses, and the resolved Leafer dependency tree remains entirely on 2.2.2. - First production-build attempt stopped because another
next buildprocess owns the repository build lock; no files were reverted or lock files removed. - User clarified that the Pen itself must be the Path Editor, not merely Brush sampling persisted as a Shape. Added a new regression expectation for immediate editor entry and Pen-tool editing of existing Shapes.
- First editor-entry patch matched the background handler's duplicate Path branch; TypeScript failed on undefined
node, so the fix is being moved to the node handler and the source regression is narrowed to that scope. - Corrected editor-entry wiring now passes focused tests and TypeScript; the complete 43-test suite and Next/Vite production build also pass.
- Started the updated Vite preview at
http://127.0.0.1:5179; browser verification is restoring the existing mocked project flow on that fresh origin. - Browser interaction now confirms the new Pen opens
leafer-x-path-editorimmediately after drawing, while Brush retains its prior continuous stroke behavior and remains selected after commit. - Existing-Shape editing under active Pen did not yet open in the browser despite a confirmed Shape hit; tracing the node pointer handler's earlier branches before finalizing.
- Rebased the remaining fix mentally onto the concurrently added anchor-based Pen implementation; no user changes will be reverted. The needed integration is now
pathPencommit/click ->CanvasPathEditor. - Added regression expectations for explicit Pen completion opening Path Editor, active-Pen Shape clicks entering Path Editor only when no Pen draft is open, and tool switching committing without forcing editor entry.
- The first anchor-Pen node patch hit the duplicate background branch; the scoped regression and TypeScript failed as intended before browser verification.
- Focused Path Editor and anchor-Pen tests now pass (11/11) with strict TypeScript; browser will reload fully to replace the invalidated hot module.
- Clean-browser verification passes for both Path Editor handoffs: active-Pen Shape click and completed new Pen path. Captured
output/playwright/path-editor-pen-final.png. - Rechecked Brush after the clean anchor-Pen reload: continuous freehand behavior remains intact, no editor opens, and Brush stays active.
- Final verification passes on the merged anchor-Pen implementation: 48 frontend tests, strict TypeScript,
git diff --check, exact Leafer 2.2.2 dependency resolution, Next production build, and Vite production build. - Reran the full frontend production build after the lock cleared; Next and Vite both pass, with only the existing large-chunk warning.
- Confirmed both local previews still respond with HTTP 200 at
http://127.0.0.1:5175andhttp://127.0.0.1:5177.