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2026-07-15 12:09:10 +08:00

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Progress Log

Session: 2026-07-15 (Vector Reference Follow-up)

Phases 21-22

  • Restored the existing CAD work and regression context after session handoff.
  • Confirmed the two independent failures: nested-parenthesis directives bypass the capsule parser, and SVG bytes reach a raster-only image-generation API.
  • Locked the product boundary: SVG remains the canvas source; only model-bound references become temporary transparent WebP assets.
  • Ran the focused frontend suite and reproduced both English and Chinese nested-parenthesis directives as deterministic failures; the raster WebP baseline still passes.
  • Fixed nested-parenthesis directive parsing; all English, Chinese, and existing raster capsule parser cases pass.
  • Added browser-side SVG detection by name, URL, response MIME, and content sniffing; model-bound SVG references render to a transparent 2048px WebP derivative, upload once, and cache by source URL.
  • Wired both Agent Chat and the canvas image-generator composer through the shared submission adapter while retaining original SVG canvas content and display names.
  • The 14-test frontend suite, TypeScript build, and diff whitespace checks pass.
  • In-app browser initialization succeeded but no browser backend is currently available, so capsule hover and live request inspection remain unavailable in this environment.
  • Production Next/Vite builds pass, the exact nested CAD filename regression passes, and the active Vite preview remains available at http://127.0.0.1:5174.
  • Restored the pre-existing frontend/next-env.d.ts development route import after Next rewrote it during the production build.

Session: 2026-07-10

Phase 1: Architecture Discovery

  • Status: in_progress
  • Read repository instructions and the applicable Go, frontend, planning, and browser verification skills.
  • Captured the missing backend ownership, project binding, selector, and chat-context requirements.
  • Confirmed the existing go-zero API, SQLC/PostgreSQL, memory-store, and code-generation toolchain.
  • Located the project domain/repository and established the project object as the server-side Brand Kit context boundary for chat and generation.
  • Traced Agent Chat through planning, research, conversation, and asynchronous generation; identified one project-hydration point plus shared prompt builders for complete coverage.
  • Added the Home composer Brand Kit picker and empty create action to the implementation scope.
  • Mapped the Home composer action row and frontend project hydration paths for brandKitId integration.
  • Re-read the active plan after session recovery and confirmed the existing frontend edits are limited to the Brand Kit feature surface.
  • Loaded the project go-zero workflow plus the applicable planning, Go, and frontend implementation guidance.
  • Completed architecture discovery, including authentication enforcement, SQLC persistence, async job reloads, direct image prompts, and frontend project hydration.
  • Chose a versioned JSON document API with server-side schema validation and prompt compilation; project responses expose only brandKitId, never compiled context.
  • Added and validated the API-first contract for Brand Kit list/upsert/delete, project binding, optional project-creation selection, and project response hydration.
  • Generated go-zero handlers, logic shells, routes, and types through the local mcp-zero stdio server.
  • Added SQLC schema and queries for user-owned versioned Brand Kits and optional project bindings, then regenerated SQLC code.
  • Implemented memory/PostgreSQL stores, document validation, single-default enforcement, server-side context compilation, project binding cleanup, and API logic.
  • Hydrated the active Brand Kit for synchronous chat, asynchronous create/follow-up jobs, conversations, planner memory, creative prompts, and direct/fallback image prompts.
  • Added focused ownership/default/binding/context-injection tests.
  • Replaced browser-local Brand Kit persistence with authenticated APIs, including a one-time per-user migration.
  • Added reusable Brand Kit selectors to the Home composer and canvas title bar; project creation and binding now send only the selected ID.
  • Added server-side Brand Kit asset resolution so uploaded logos, covers, and references reach image generation after user references.
  • Added Brand Kit API documentation and ownership/default/binding semantics to the server docs.

Test Results

Test Result Status
goctl api validate -api img_infinite_canvas.api api format ok pass
Targeted Go tests: application, PostgreSQL/memory repositories, logic, service context, error mapping, and prompt agents all pass pass
go test ./... all packages pass pass
go build ./... build succeeds pass
npx tsc -b typecheck succeeds pass
npm run build Next.js and Vite production builds succeed; existing large-chunk warning only pass

Session: 2026-07-11

Phase 7: Device Management Discovery and Design

  • Status: in_progress
  • Loaded repository instructions, go-zero workflow rules, frontend design guidance, and the existing planning state.
  • Confirmed a clean worktree before starting the device management task.
  • Located an existing account-management component and server device list/removal logic for focused inspection.
  • Confirmed the current device endpoints are placeholder implementations over stateless user-only tokens; selective revocation is not yet real.
  • Completed the session-registry design, including token sid, legacy-token migration, request metadata context, throttled last-seen updates, expiry filtering, and atomic revoke semantics.

Phase 8: Device Management Implementation

  • Status: in_progress
  • Added the maintained github.com/mileusna/useragent dependency for normalized, display-only device metadata.
  • Implemented token sid claims, session context, UA normalization, memory/PostgreSQL session persistence, active-session authentication, last-seen throttling, listing, revoke-others, and logout revocation.
  • First targeted test run compiled successfully; the legacy placeholder test failed because removal now correctly requires a current authenticated session context. The test is being upgraded to the production contract.
  • Replaced the placeholder test with multi-device lifecycle coverage and added UA parsing, legacy migration, revocation, logout, and middleware metadata/session-context tests.
  • Targeted Go tests now pass: go test ./internal/modules/auth ./internal/handler.
  • Rebuilt the account device section with explicit async states, semantic rows, normalized metadata, responsive stacking, duplicate-submit protection, optimistic post-removal reconciliation, and aligned Chinese/English copy.
  • Frontend TypeScript validation passes: npx tsc -b.
  • Added the follow-up requirement for server-configurable desktop/mobile web-session limits; implementation will extend the API response spec before regeneration.
  • Updated and validated img_infinite_canvas.api, then regenerated go-zero types with the documented goctl fallback; the device list response now includes limits.desktop and limits.mobile.
  • Added Auth.DeviceLimits.Desktop/Mobile defaults to local and deployment config, wired them through the auth service, and replaced hard-coded UI counts with API-driven interpolation.
  • Documented the configuration and effective API policy in server/README.md and server/API.md.
  • Focused Go tests and frontend TypeScript validation pass after the configurable-limit change.
  • Full verification passes: go mod tidy, API validation, go test ./..., go build ./..., and npm run build (only the existing Vite large-chunk warning remains).
  • Initial alternate-port preview starts exposed two environment constraints: go-zero requires a config filename extension and Next permits one dev server per repo. Switched to a .yaml stdin symlink for the backend and the production Next server for the second frontend port.
  • The isolated preview is live at http://localhost:5174 with the new backend on http://localhost:8889; the frontend page, auth-options proxy, and protected-device 401 boundary respond correctly.
  • The in-app browser runtime has no available browser backend in this environment, so authenticated screenshot inspection could not be completed there.
  • Race-enabled auth/middleware tests pass, frontend typecheck and diff checks pass, and the preview proxy still enforces a 401 on unauthenticated device access.
  • Reproduced the reported limit bug with a deterministic failing service test: two desktop tokens remained valid with Desktop: 1.
  • Implemented atomic same-type enforcement in memory and PostgreSQL stores; new logins keep the newest session and revoke oldest overflow sessions.
  • Added device-list reconciliation for sessions created before enforcement and verified current-session preservation.
  • Changed the device API timestamp contract to RFC3339 UTC and formatted it with the browser's local timezone via Intl.DateTimeFormat.
  • Regression tests now pass for configured desktop limit 1, pre-enforcement reconciliation, concurrent PostgreSQL logins, and timezone-neutral API timestamps.

Phase 11: Visual Annotation Discovery and Design

  • Status: complete
  • Loaded the repository workflow, supplied HTML reference, frontend design guidance, and existing planning state.
  • Located the image toolbar/action mode owner, the shared canvas action generation route, and the separate general-purpose Agent Chat annotation feature.
  • Established the implementation boundary: image-local geometry plus editable per-mark instructions, submitted through the existing image action flow.
  • Chose a clean-source plus annotated-guide submission model so freehand and shape marks are visible to the image model without becoming output pixels.
  • Confirmed the panel can reuse the active canvas model, existing asset upload, asynchronous node action, task event, and result replacement paths.

Phase 12: Visual Annotation Implementation

  • Status: in_progress
  • Started the API-first action contract extension and canvas-native visual annotation component implementation.
  • Added and validated the API request field for an uploaded annotation guide, then regenerated go-zero types through the local mcp-zero stdio server.
  • Added the toolbar entry, drawing overlay, four visual tools, numbered mark list, editable instructions, undo/delete, shared model picker, responsive panel placement, and guide rasterization.
  • Added backend validation, prompt constraints, clean-source plus guide-image inputs, action lifecycle copy, generator metadata, and focused action coverage.
  • Targeted Go tests, locale JSON parsing, and frontend TypeScript validation pass.
  • Updated the action contract so visual annotation preserves the original and generates into a sibling copy placed to its right.

Session: 2026-07-15

Phase 15: CAD Import Discovery and Design

  • Status: in_progress
  • Loaded the repository go-zero instructions plus the applicable Go, frontend, and file-planning skills.
  • Preserved the pre-existing frontend/next-env.d.ts change and added the DWG/DXF request as a new plan phase.
  • Completed the required workflow/skill reads and confirmed the frontend/backend toolchains and API-first constraint.
  • Located the canvas upload/drop surfaces, generic asset upload API, existing SVG render/export support, and canvas node model.
  • Traced the exact optimistic upload/save flow and confirmed converted CAD can reuse image-node rendering without changing persistence schemas.
  • Confirmed no local CAD converter binary is available and began evaluating a browser-capable dependency that genuinely handles both DXF and DWG.
  • Found an MIT-licensed client-side DWG-to-DXF WASM option and isolated the canvas-only import points that need extension.
  • Compared candidate packages and selected @node-projects/acad-ts for a single browser-side DWG/DXF-to-SVG pipeline, pending package-level verification.
  • Downloaded the exact package tarball for API/runtime inspection without changing repository dependencies yet.
  • First package source inspection raced extraction in a parallel tool call; no repository files were affected, and inspection will continue from the actual extracted path.
  • Verified the extracted package layout and confirmed the required reader/writer exports are browser-neutral.
  • Inspected reader and SVG writer internals; scheduled a runtime fixture because the packaged XML closing logic appears incomplete.
  • Ran a real DXF line/circle fixture: parsing succeeds, while raw SVG is invalid exactly as suspected. Conversion will include explicit normalization and validation around the third-party writer.
  • Completed CAD import discovery and selected a worker-based, frontend-only conversion design with no REST contract changes.
  • The first dependency install was blocked by parent-workspace discovery (workspace:*); no implementation files were changed by the failed command.
  • Installed @node-projects/acad-ts@2.3.0 with the repository's pnpm toolchain; package manifest and lockfile are now updated.
  • Added the worker converter, SVG repair/sanitization, CAD-aware picker/drop flow, localized statuses, toolbar semantics, and README documentation. Initial typecheck found one third-party collection API mismatch.
  • Corrected the collection API mismatch; pnpm exec tsc -b, locale JSON parsing, and git diff --check now pass.
  • pnpm build passes for Next and Vite; Vite produced an isolated CAD worker chunk. Began real-browser verification against the already-running local stack.
  • Confirmed backend 8888 is this project but frontend 5173 is unrelated; will launch this frontend on 5174 and use upstream CAD fixtures for DXF/DWG tests.
  • Found a Next/Turbopack worker packaging defect before runtime release; the fix is to use Next's supported webpack mode for dev/build while keeping the existing isolated worker architecture.
  • Updated Next dev/build scripts to webpack mode and reran pnpm build successfully; both Next and Vite now produce executable isolated worker chunks.
  • Authenticated in a real browser, created a blank project, confirmed the CAD-aware toolbar control, and triggered a real AC1015 DXF import. Added a visible error toast because conversion failures were otherwise hidden in the canvas state.
  • Reproduced the user-visible failure with an upstream DXF fixture and captured the exact cause: the third-party parser returned no model-space entities. Converter dependency/path replacement is now required.
  • Received and identified the user's actual failing DXF as R11/R12 AC1009; switched verification to that exact file and stopped two stalled directory-list commands without touching the file.
  • Reproduced the exact failure in Node and reduced it to a minimal R12 DXF: SvgXmlWriter crashes when POINT/TEXT fill colors use inherited ByLayer index 256.
  • Extracted the worker's conversion core, resolved non-renderable inherited CAD colors before serialization, and added a Node regression test covering R12 point/text entities.
  • Imported the exact 915,957-byte user file through the Vite production worker, confirmed upload/save success, visually checked the rendered paper patterns, and confirmed reload persistence with no browser console errors.
  • Reproduced a Next-production-only zero-bounds result caused by class-name mangling in the CAD library's metadata lookup; restored exported constructor names inside the worker and added the mangled-name case to the regression test.
  • Verified the regular minified Next production build with both the exact R12 DXF and a real DWG fixture; both upload and render successfully without globally disabling minification.

Phase 18: General CAD Compatibility Follow-up

  • Status: in_progress
  • Reproduced the second user-provided DWG conversion outside the UI: parsing succeeds, but recursive block expansion produces a roughly 50 MB SVG and reaches the browser timeout boundary.
  • Profiled model-space entity contributions and isolated repeated INSERT serialization as the dominant time and output-size cost.
  • Confirmed the third-party insert path also ignores rotation and scale, making reusable block references a correctness fix as well as a performance fix.
  • Located the existing compact vector toolbar and confirmed SVG export already downloads the original SVG source.
  • Reduced the second DWG conversion from roughly 44 seconds/50 MB to about 9.6 seconds/8.5 MB by emitting 196 reachable block definitions once and 748 transformed references.
  • Imported the optimized DWG in the browser and reproduced the remaining tiny-content framing problem; traced the false extents to a source entity explicitly marked invisible.
  • Excluded invisible, off-layer, and frozen-layer entities from output and bounds. Reimport now produces a correctly framed 1200 x 839 vector node instead of 4074 x 1005 with large blank extents.
  • Confirmed uploaded SVG/CAD nodes show only the compact 矢量 toolbar and download action; corrected the source-SVG filename so downloads do not gain a duplicate .svg suffix.
  • Added focused regression coverage for inherited R12 colors, reusable repeated inserts, full insert transforms, MINSERT arrays, cyclic blocks, invisible extents, and SVG vector-node detection; all seven tests pass.
  • Rechecked the exact R12 DXF after the assembler change: conversion completes in about 0.3 seconds and emits a 2.14 MB reusable SVG.
  • Rechecked /Users/liangxu/Desktop/花语江南6-204方案.dwg: conversion completes in about 10 seconds, emits an 8.49 MB SVG instead of roughly 50 MB, and frames the visible drawing at a 1.43:1 aspect ratio.
  • Browser import, nonblank rendering, compact vector toolbar, source SVG download, save, and reload persistence all pass at http://127.0.0.1:5174.
  • Final pnpm test, TypeScript validation, pnpm build, and git diff --check pass; the build retains only the repository's existing Vite large-chunk warning.